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 Post subject: Tying up loose ends...
PostPosted: Sun Apr 26, 2009 3:10 pm 
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Cleaning out my unfinished projects folder....

Coming soon to a garage near you ;)

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 Post subject:
PostPosted: Sun Apr 26, 2009 4:12 pm 
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Whoa cool car

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 Post subject:
PostPosted: Sun Apr 26, 2009 6:25 pm 
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So glad to see you're "back in business"!

You're a great auto artist! (I know I already said that, but it's true)

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 Post subject:
PostPosted: Mon Apr 27, 2009 9:02 am 
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Had to scrap the body kit because it jsut did not fit right and I was running out of patience trying to make if fit.

Here's a quick update.

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 Post subject:
PostPosted: Mon Apr 27, 2009 11:12 am 
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Nice its looking great ! keep up the good work on it

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 Post subject:
PostPosted: Mon Apr 27, 2009 11:30 am 
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Ok, need some technichal support. This is how the car is showing up in my game:

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Everything looks great in ms3d, 3ds and in simpe...

Could this be a video card issue?


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 Post subject:
PostPosted: Mon Apr 27, 2009 12:03 pm 
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Judging from the missing parts I would say yes, what kind of poly count does it have on it? and how big/how many textures does it have?


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 Post subject:
PostPosted: Mon Apr 27, 2009 12:16 pm 
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The Great OZ wrote:
Judging from the missing parts I would say yes, what kind of poly count does it have on it? and how big/how many textures does it have?


8513 Verts
8994 Faces

4 Textures...


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 Post subject:
PostPosted: Mon Apr 27, 2009 1:25 pm 
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the normals has to be messed up then

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 Post subject:
PostPosted: Mon Apr 27, 2009 1:57 pm 
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vovillia wrote:
the normals has to be messed up then


Normals?

This isnt the only car with this issue.

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Any help would be appreciated!


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 Post subject:
PostPosted: Mon Apr 27, 2009 6:26 pm 
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hmm that is really strange. I dont think I have ever seen cc act like that. usually if its a poly count or texture size problem then whole parts of the vehicle will be missing, but judging from the second pic it looks like just parts of things like the tread to the tires are gone, but not the sidewall. that is really odd.


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 Post subject:
PostPosted: Mon Apr 27, 2009 7:53 pm 
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vertex normals, like when you have black splotches on the mesh and with either leave black splotches or invisible parts on the mesh

this is somehow related to my black mesh bug, which went away just and strange as it first came to be

I'm not sure what to do, this isn't the same as the black mesh bug, but it could be an opposite to it

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 Post subject:
PostPosted: Mon Apr 27, 2009 8:07 pm 
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The only thing I could think of is the parts of the mesh not assigned correctly. Have you see these work before correctly? Is it like an all of a sudden thing?


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