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 Post subject: 1973 BMW 2002 Turbo
PostPosted: Wed Nov 09, 2011 6:52 pm 
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1973 BMW 2002 Turbo
12+1 Recolours
33,063 - 33,255 Faces
34,859 - 35,331 Vertices



Download - '73 BMW 2002 Turbo.7z (1.86 MiB)
Download - No Headlight Glass Version.7z (1.85 MiB)

The model and it's textures were created by Turn 10 Studios & Microsoft Game Studios, from the game, Forza Motorsport 3, edited by Riva


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 Post subject: Re: 1973 BMW 2002 Turbo
PostPosted: Wed Nov 09, 2011 7:25 pm 
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Very cool Vo. :) !

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 Post subject: Re: 1973 BMW 2002 Turbo
PostPosted: Thu Nov 10, 2011 4:16 am 
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This is a very cool car, thank you!

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 Post subject: Re: 1973 BMW 2002 Turbo
PostPosted: Thu Nov 10, 2011 10:25 am 
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It is one of my favorite BMW!
Thank you!


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 Post subject: Re: 1973 BMW 2002 Turbo
PostPosted: Sun Nov 13, 2011 8:02 pm 
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Superb 2002, another stellar job - as usual!
THANKS a zillion!

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 Post subject: Re: 1973 BMW 2002 Turbo
PostPosted: Mon Nov 14, 2011 4:15 pm 
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Love it!!

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 Post subject: Re: 1973 BMW 2002 Turbo
PostPosted: Mon Nov 28, 2011 2:14 pm 
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My Dad's gonna LOVE this!

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 Post subject: Re: 1973 BMW 2002 Turbo
PostPosted: Fri Dec 09, 2011 2:21 pm 
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Now I have checked it in my game, and I don't think the lights are supposed to look like this? I guess it would be fixed if you moved the light effect a bit forward. :)
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 Post subject: Re: 1973 BMW 2002 Turbo
PostPosted: Fri Dec 09, 2011 2:28 pm 
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psychosim wrote:
Now I have checked it in my game, and I don't think the lights are supposed to look like this? I guess it would be fixed if you moved the light effect a bit forward. :)
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The same happens with Vo's Chevelle. It's because of the headlights' alpha. I tried fixing it myself by making the headlights non-alpha but it didn't work.

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 Post subject: Re: 1973 BMW 2002 Turbo
PostPosted: Fri Dec 09, 2011 3:36 pm 
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psychosim wrote:
Now I have checked it in my game, and I don't think the lights are supposed to look like this? I guess it would be fixed if you moved the light effect a bit forward. :)


Tried that already when this issue first started to come noticeable, it didn't fully fix the issue, instead, only certain angles that it would still look like that and that the light animations is too far in front of the car that it appeared to be floating :?

I could just do what F-P did to fix this, was to remove the glass, but I think that just ruins the detail and realism of the car

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 Post subject: Re: 1973 BMW 2002 Turbo
PostPosted: Fri Dec 09, 2011 7:11 pm 
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I think this detail is not worth it if it makes the light look unrealistic at night. That contradicts your wish for realism. ;) I already thought about removing the glass and in my opinion with that BMW's pointy nose the difference wouldn't be visible from almost all angles. Make an alternative version at least, please? I can't remove it myself because I would mess up the movement of the remaining glass parts.

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 Post subject: Re: 1973 BMW 2002 Turbo
PostPosted: Fri Dec 09, 2011 10:44 pm 
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psychosim wrote:
I think this detail is not worth it if it makes the light look unrealistic at night. That contradicts your wish for realism. ;) I already thought about removing the glass and in my opinion with that BMW's pointy nose the difference wouldn't be visible from almost all angles. Make an alternative version at least, please? I can't remove it myself because I would mess up the movement of the remaining glass parts.


I see what you mean, but if the pinnacle of detail can be reach, not letting limitations of game get in the way, kinda like with other animations issues I run into with other things, (since it isn't my fault that I constantly run into the game's limitations), then I should just stick to it, it's got me very far too :)

In short, I try to get the best realistic details done, not determined by limitations of the animations or the game itself

I'll see what I can do without light glass on it, even though I'm entering F-P's turf :lol: :)

I also noticed that this issue happens to all the car's I've converted that has light glass, it's only severe to the ones that has the glass the same shape as the light animation

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 Post subject: Re: 1973 BMW 2002 Turbo
PostPosted: Sat Dec 10, 2011 5:28 am 
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Vo, pleeeeeeeease, would you do that with the Chevelle too? I tried it myself but failed miserably... and I need good working headlights for my next story since there will be a lot of night pics there

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 Post subject: Re: 1973 BMW 2002 Turbo
PostPosted: Sat Dec 10, 2011 8:32 am 
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A version of the car without headlight glass is now posted, it also has a separate GUID, so you can use both

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 Post subject: Re: 1973 BMW 2002 Turbo
PostPosted: Sat Dec 10, 2011 11:40 am 
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Thank you for the extra effort! :)

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